Skill Cards
DIGIMON UP Skill Card passives, equip slots, summon banners, collection bonuses, and F2P growth strategy.
Skill Card System Overview
Skill Cards provide a collection-based passive system. Owned cards grant account-wide stats (Skill Damage, Crit Rate, HP Recovery, etc.) without equipping. Limited equip slots stack extra bonuses on top.
Rarity tiers from N to UR. Duplicates Limit Break percentages. Release low cards for Shards — parallel economy to Supports.
Major Card Categories
Offense — Team Skill Damage, Crit Rate/Damage, Combo Damage, attribute damage.
Defense — HP, damage reduction, Stun Resist, Evasion.
Utility — Skill activation rate, Boss Damage, Airborne, recovery amplify.
Tier list: Skill Card tier list. Renamon loves Skill Crit cards; Guilmon loves Combo cards.
Summon Banner
Skill Card Summon Tickets feed an independent banner level — Lv23 improves UR rates like Support banner. Pre-reg 450 tickets; balance with Support investment.
Growth Tips
- Limit Break universal Team Skill Damage / Crit Rate first
- Attribute cards after Partner locked
- Keep one copy of each rarity if catalog % grants account bonuses
- Equip highest UR synergy cards in slots
Tickets: F2P guide. Banners: gacha guide.
Collection Completion
Catalog milestones (10/30/50/100%) may grant account stats — verify in-game. Acquire one copy of N/R before releasing extras.
Equip Slot Strategy
Slot 1: best UR passive. Slots 2–3: synergy (Crit + Skill). Swap free for boss weeks vs Battle Terminal weeks.
Power Creep Expectations
Event UR cards may enter permanent banners later. Launch UR cards stay core — prioritize their Limit Breaks.
F2P Six-Month Skill Card Plan
Months 1–2: pre-reg + banner Lv10, 1–2 UR.
Months 3–4: Lv18, first UR Limit Break 2.
Months 5–6: Lv23 pool, second UR or attribute spec.
See tier list for pull priorities.
Frequently Asked Questions
Passive without equip?
Yes — ownership alone activates passives.
Skill banner Lv23 effect?
Improved permanent UR Skill Card rates.
Release cards?
Yes for Shards — avoid releasing Limit Broken UR.
Collection limit?
Inventory caps exist — routine cleanup needed.
Event-only cards?
Possible meta shifts — grab during events.