Skill Cards

DIGIMON UP Skill Card passives, equip slots, summon banners, collection bonuses, and F2P growth strategy.

Skill Card System Overview

Skill Cards provide a collection-based passive system. Owned cards grant account-wide stats (Skill Damage, Crit Rate, HP Recovery, etc.) without equipping. Limited equip slots stack extra bonuses on top.

Rarity tiers from N to UR. Duplicates Limit Break percentages. Release low cards for Shards — parallel economy to Supports.

Major Card Categories

Offense — Team Skill Damage, Crit Rate/Damage, Combo Damage, attribute damage.

Defense — HP, damage reduction, Stun Resist, Evasion.

Utility — Skill activation rate, Boss Damage, Airborne, recovery amplify.

Tier list: Skill Card tier list. Renamon loves Skill Crit cards; Guilmon loves Combo cards.

Summon Banner

Skill Card Summon Tickets feed an independent banner level — Lv23 improves UR rates like Support banner. Pre-reg 450 tickets; balance with Support investment.

Growth Tips

  • Limit Break universal Team Skill Damage / Crit Rate first
  • Attribute cards after Partner locked
  • Keep one copy of each rarity if catalog % grants account bonuses
  • Equip highest UR synergy cards in slots

Tickets: F2P guide. Banners: gacha guide.

Collection Completion

Catalog milestones (10/30/50/100%) may grant account stats — verify in-game. Acquire one copy of N/R before releasing extras.

Equip Slot Strategy

Slot 1: best UR passive. Slots 2–3: synergy (Crit + Skill). Swap free for boss weeks vs Battle Terminal weeks.

Power Creep Expectations

Event UR cards may enter permanent banners later. Launch UR cards stay core — prioritize their Limit Breaks.

F2P Six-Month Skill Card Plan

Months 1–2: pre-reg + banner Lv10, 1–2 UR.
Months 3–4: Lv18, first UR Limit Break 2.
Months 5–6: Lv23 pool, second UR or attribute spec.

See tier list for pull priorities.

Frequently Asked Questions

Passive without equip?

Yes — ownership alone activates passives.

Skill banner Lv23 effect?

Improved permanent UR Skill Card rates.

Release cards?

Yes for Shards — avoid releasing Limit Broken UR.

Collection limit?

Inventory caps exist — routine cleanup needed.

Event-only cards?

Possible meta shifts — grab during events.

Related Pages